Implement building endpoint in API

This commit is contained in:
Aelita4 2024-06-18 18:57:43 +02:00
parent 6a7644f59f
commit 26125be066
Signed by: Aelita4
GPG Key ID: E44490C2025906C1
4 changed files with 316 additions and 48 deletions

163
API.md Normal file
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@ -0,0 +1,163 @@
## /generateAccessToken
**URL: POST** /generateAccessToken
**DESCRIPTION:** Used for generating new access tokens. Type X access token required via Authorization header
**BODY:**
```json
{
"username": "string"
}
```
**OUTPUT:**
```json
{
"code": 200,
"message": "OK",
"accessToken": "A.MTcxODcxNDg2MTg5Mw.NjUzZTk2NzdlNWMzZDM2YjE1YmE3NGVi.QilYuiOT_svRX2iN7f7-jw"
}
```
## /testAccessToken
**URL: GET** /testAccessToken
**DESCRIPTION:** Used for testing access token validity. Type A access token required via Authorization header
**BODY:** N/A
**OUTPUT:**
```json
{
"code": 200,
"message": "OK",
"data": "Access token valid for user gargamel"
}
```
## /planets/getPlanet
**URL: GET** /planets/getPlanet/*:planetId*
**DESCRIPTION:** Used to get data about specific planet with ID provided in URL. Type A access token required via Authorization header
**BODY:** N/A
**OUTPUT:**
```json
{
"code": 200,
"message": "OK",
"data": {
"id": "661d1163567111a5b4be8829",
"owner": "653e9677e5c3d36b15ba74eb",
"name": "Lyoko",
"fields": 20,
"resources": [],
"buildings": [],
"fleet": [],
}
}
```
## /planets/getAllPlanets
**URL: GET** /planets/getAllPlanets/
**DESCRIPTION:** Limited view of all planets of all players
**BODY:** N/A
**OUTPUT:**
```json
{
"code": 200,
"message": "OK",
"data": [
{
"planetId": "661d1163567111a5b4be8829",
"ownerId": "653e9677e5c3d36b15ba74eb",
"name": "Lyoko"
},
{
"planetId": "666af607f0ae1e11d2d03544",
"ownerId": "653e9677e5c3d36b15ba74eb",
"name": "Cortex"
}
]
}
```
## /research/getResearch
**URL: GET** /research/getResearch
**DESCRIPTION:** Used to get data about user research (which technologies are unlocked and on which level). Type A access token required via Authorization header
**BODY:** N/A
**OUTPUT:**
```json
{
"code": 200,
"message": "OK",
"data": [
{
"id": "basic-engine",
"level": 7
},
{
"id": "advanced-engine",
"level": 1
}
]
}
```
## /research/performResearch
**URL: POST** /research/performResearch
**DESCRIPTION:** Used to send request to start researching. Required buildings and resources are checked on planet provided in body. Type A access token required via Authorization header
**BODY:**
```json
{
"research": "string",
"planetId": "string"
}
```
**OUTPUT:**
```json
{
"code": 200,
"message": "OK"
}
```
## /build/createBuilding
**URL: POST** /build/createBuilding
**DESCRIPTION:** Used to send request to build or upgrade building on planet. Required buildings and resources are checked on planet provided in body. Type A access token required via Authorization header
**BODY:**
```json
{
"building": "string",
"planetId": "string"
}
```
**OUTPUT:**
```json
{
"code": 200,
"message": "OK"
}
```

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@ -46,3 +46,24 @@ export const getPlanetById = async (id: ObjectId) => {
_id: id _id: id
}) as Promise<Planet | null>; }) as Promise<Planet | null>;
} }
export const createOrUpgradeBuilding = async (planetId: ObjectId, building: Building) => {
const planet = await getPlanetById(planetId);
if(!planet) throw new Error("Planet not found");
const buildingIndex = planet.buildings.findIndex(b => b.id === building.id);
if(buildingIndex === -1) {
planet.buildings.push(building);
} else {
planet.buildings[buildingIndex].level++;
}
const planets = await Planets();
await planets.updateOne({
_id: planetId
}, {
$set: {
buildings: planet.buildings
}
})
}

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@ -1,11 +1,12 @@
import { type APIRoute } from "astro"; import { build, type APIRoute } from "astro";
import validateAccessToken from "../../../lib/utils/validateAccessToken"; import validateAccessToken from "../../../lib/utils/validateAccessToken";
import { getAccessToken } from "../../../lib/db/accessTokens"; import { calculateCurrentAvailableResources, updatePlanetResources } from "../../../lib/utils/resourceManager";
// import { getUserResources } from "../../../lib/db/users";
import { getUserResources } from "../../../lib/utils/resourceManager";
import buildings from '../../../lib/data/buildings.json'; import buildings from '../../../lib/data/buildings.json';
import calculateAvailableResources from "../../../lib/utils/calculateAvailableResources"; import { getUserByAccessToken, getUserResearch } from "../../../lib/db/users";
import { getUserByAccessToken } from "../../../lib/db/users"; import Planet from "../../../types/Planet";
import { createOrUpgradeBuilding, getPlanetById } from "../../../lib/db/planets";
import { ObjectId } from "mongodb";
import DBResource from "../../../types/DBResource";
export const POST: APIRoute = async({ request }) => { export const POST: APIRoute = async({ request }) => {
const response = await validateAccessToken(request); const response = await validateAccessToken(request);
@ -20,21 +21,135 @@ export const POST: APIRoute = async({ request }) => {
}), { status: 401 } }), { status: 401 }
) )
} }
const resources = await getUserResources(user._id);
const buildingId = (await request.json()).building; let body;
const building = buildings.map(cat => cat.buildings.filter(b => b.id === buildingId))[0][0]; try {
const balance = calculateAvailableResources(resources, building.requirements.resources); body = await request.json()
} catch(e) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
error: "Invalid JSON body"
}), { status: 400 }
)
}
const buildingId = body.building;
let buildingData: {id: string, name: string, requirements: { buildings: Array<{}>, research: Array<{}>, resources: Array<DBResource> }, multiplier: number} | null = null;
buildings.forEach((category: any) => {
// console.log(category.buildings.filter((element: any) => element.id === buildingId)[0]);
if(buildingData !== null) return;
buildingData = category.buildings.find((element: any) => element.id === buildingId);
});
if(!buildingData) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
error: "Invalid building id"
}), { status: 400 }
)
}
buildingData = buildingData as {id: string, name: string, requirements: { buildings: Array<{}>, research: Array<{}>, resources: Array<DBResource> }, multiplier: number}; // fuck you typescript
let userPlanet: Planet | null;
try {
userPlanet = await getPlanetById(new ObjectId(body.planetId));
} catch(e) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
error: "Invalid planet id"
}), { status: 400 }
)
}
if(!userPlanet) {
return new Response(
JSON.stringify({
code: 404,
message: "Not Found",
error: "Planet not found"
}), { status: 404 }
)
}
// check requirements
// buildings
const playerBuildings = userPlanet.buildings;
buildingData.requirements.buildings.forEach((buildingReq: any) => {
if(playerBuildings.filter((building) => building.id === buildingReq.id)[0].level < buildingReq.level) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
error: `${buildingReq.id} level ${buildingReq.level} required, found ${playerBuildings.filter((building) => building.id === buildingReq.id)[0].level}`
}), { status: 400 }
)
}
});
// research
const playerResearch = await getUserResearch(user);
buildingData.requirements.research.forEach((researchReq: any) => {
if(playerResearch.filter((research) => research.id === researchReq.id)[0].level < researchReq.level) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
error: `${researchReq.id} level ${researchReq.level} required, found ${playerResearch.filter((research) => research.id === researchReq.id)[0].level}`
}), { status: 400 }
)
}
});
// resources
const resources = await calculateCurrentAvailableResources(userPlanet._id);
if(!resources) {
return new Response(
JSON.stringify({
code: 500,
message: "Internal Server Error",
error: "Failed to get resources"
}), { status: 500 }
)
}
const playerCurrentResearch = playerResearch.filter((element: any) => element.id === buildingId)[0];
const level = playerCurrentResearch ? playerCurrentResearch.level : 0;
const newResources = structuredClone(resources);
const missingResources: Array<{}> = [];
Object.entries(buildingData.requirements.resources).forEach(([key, value]) => {
const res = resources.filter((element: DBResource) => element.name === value.name)[0];
const cost = playerCurrentResearch ? value.amount * Math.pow((buildingData as {multiplier: number}).multiplier, level) : value.amount;
if(res.amount < cost) {
missingResources.push({
name: key,
required: cost,
available: res.amount
});
return;
}
else newResources.filter((element: DBResource) => element.name === value.name)[0].amount -= cost;
});
if(missingResources.length > 0) {
return new Response(
JSON.stringify({
code: 400,
message: "Bad Request",
data: missingResources
}), { status: 400 }
)
}
await updatePlanetResources(userPlanet._id, newResources);
await createOrUpgradeBuilding(userPlanet._id, { id: buildingId, level: level + 1 });
return new Response( return new Response(
JSON.stringify({ JSON.stringify({
code: 200, code: 200,
message: "OK", message: "OK"
accessToken: response,
data: {
resources,
building,
balance
}
}), { status: 200 } }), { status: 200 }
) )
} }

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@ -1,31 +0,0 @@
import type { APIRoute } from "astro";
import { getAccessToken } from "../../../lib/db/accessTokens";
import validateAccessToken from "../../../lib/utils/validateAccessToken";
export const GET: APIRoute = async({ request }) => {
const response = await validateAccessToken(request);
if(response instanceof Response) return response;
const buildings = [
{
"name": "Iron Mine",
"level": 1,
"production": 100
},
{
"name": "Coal Mine",
"level": 2,
"production": 150
}
];
return new Response(
JSON.stringify({
code: 200,
message: "OK",
data: {
buildings
}
})
);
}