Implement building endpoint in API
This commit is contained in:
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6a7644f59f
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## /generateAccessToken
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**URL: POST** /generateAccessToken
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**DESCRIPTION:** Used for generating new access tokens. Type X access token required via Authorization header
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**BODY:**
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```json
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{
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"username": "string"
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}
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```
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK",
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"accessToken": "A.MTcxODcxNDg2MTg5Mw.NjUzZTk2NzdlNWMzZDM2YjE1YmE3NGVi.QilYuiOT_svRX2iN7f7-jw"
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}
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```
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## /testAccessToken
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**URL: GET** /testAccessToken
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**DESCRIPTION:** Used for testing access token validity. Type A access token required via Authorization header
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**BODY:** N/A
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK",
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"data": "Access token valid for user gargamel"
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}
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```
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## /planets/getPlanet
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**URL: GET** /planets/getPlanet/*:planetId*
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**DESCRIPTION:** Used to get data about specific planet with ID provided in URL. Type A access token required via Authorization header
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**BODY:** N/A
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK",
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"data": {
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"id": "661d1163567111a5b4be8829",
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"owner": "653e9677e5c3d36b15ba74eb",
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"name": "Lyoko",
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"fields": 20,
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"resources": [],
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"buildings": [],
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"fleet": [],
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}
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}
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```
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## /planets/getAllPlanets
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**URL: GET** /planets/getAllPlanets/
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**DESCRIPTION:** Limited view of all planets of all players
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**BODY:** N/A
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK",
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"data": [
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{
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"planetId": "661d1163567111a5b4be8829",
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"ownerId": "653e9677e5c3d36b15ba74eb",
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"name": "Lyoko"
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},
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{
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"planetId": "666af607f0ae1e11d2d03544",
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"ownerId": "653e9677e5c3d36b15ba74eb",
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"name": "Cortex"
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}
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]
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}
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```
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## /research/getResearch
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**URL: GET** /research/getResearch
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**DESCRIPTION:** Used to get data about user research (which technologies are unlocked and on which level). Type A access token required via Authorization header
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**BODY:** N/A
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK",
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"data": [
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{
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"id": "basic-engine",
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"level": 7
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},
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{
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"id": "advanced-engine",
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"level": 1
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}
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]
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}
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```
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## /research/performResearch
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**URL: POST** /research/performResearch
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**DESCRIPTION:** Used to send request to start researching. Required buildings and resources are checked on planet provided in body. Type A access token required via Authorization header
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**BODY:**
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```json
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{
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"research": "string",
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"planetId": "string"
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}
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```
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK"
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}
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```
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## /build/createBuilding
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**URL: POST** /build/createBuilding
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**DESCRIPTION:** Used to send request to build or upgrade building on planet. Required buildings and resources are checked on planet provided in body. Type A access token required via Authorization header
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**BODY:**
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```json
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{
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"building": "string",
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"planetId": "string"
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}
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```
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**OUTPUT:**
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```json
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{
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"code": 200,
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"message": "OK"
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}
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```
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@ -45,4 +45,25 @@ export const getPlanetById = async (id: ObjectId) => {
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return planets.findOne({
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return planets.findOne({
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_id: id
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_id: id
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}) as Promise<Planet | null>;
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}) as Promise<Planet | null>;
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}
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export const createOrUpgradeBuilding = async (planetId: ObjectId, building: Building) => {
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const planet = await getPlanetById(planetId);
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if(!planet) throw new Error("Planet not found");
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const buildingIndex = planet.buildings.findIndex(b => b.id === building.id);
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if(buildingIndex === -1) {
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planet.buildings.push(building);
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} else {
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planet.buildings[buildingIndex].level++;
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}
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const planets = await Planets();
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await planets.updateOne({
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_id: planetId
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}, {
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$set: {
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buildings: planet.buildings
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}
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})
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}
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}
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@ -1,11 +1,12 @@
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import { type APIRoute } from "astro";
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import { build, type APIRoute } from "astro";
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import validateAccessToken from "../../../lib/utils/validateAccessToken";
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import validateAccessToken from "../../../lib/utils/validateAccessToken";
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import { getAccessToken } from "../../../lib/db/accessTokens";
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import { calculateCurrentAvailableResources, updatePlanetResources } from "../../../lib/utils/resourceManager";
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// import { getUserResources } from "../../../lib/db/users";
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import { getUserResources } from "../../../lib/utils/resourceManager";
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import buildings from '../../../lib/data/buildings.json';
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import buildings from '../../../lib/data/buildings.json';
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import calculateAvailableResources from "../../../lib/utils/calculateAvailableResources";
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import { getUserByAccessToken, getUserResearch } from "../../../lib/db/users";
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import { getUserByAccessToken } from "../../../lib/db/users";
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import Planet from "../../../types/Planet";
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import { createOrUpgradeBuilding, getPlanetById } from "../../../lib/db/planets";
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import { ObjectId } from "mongodb";
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import DBResource from "../../../types/DBResource";
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export const POST: APIRoute = async({ request }) => {
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export const POST: APIRoute = async({ request }) => {
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const response = await validateAccessToken(request);
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const response = await validateAccessToken(request);
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@ -20,21 +21,135 @@ export const POST: APIRoute = async({ request }) => {
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}), { status: 401 }
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}), { status: 401 }
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)
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)
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}
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}
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const resources = await getUserResources(user._id);
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const buildingId = (await request.json()).building;
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let body;
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const building = buildings.map(cat => cat.buildings.filter(b => b.id === buildingId))[0][0];
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try {
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const balance = calculateAvailableResources(resources, building.requirements.resources);
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body = await request.json()
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} catch(e) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: "Invalid JSON body"
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}), { status: 400 }
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)
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}
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const buildingId = body.building;
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let buildingData: {id: string, name: string, requirements: { buildings: Array<{}>, research: Array<{}>, resources: Array<DBResource> }, multiplier: number} | null = null;
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buildings.forEach((category: any) => {
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// console.log(category.buildings.filter((element: any) => element.id === buildingId)[0]);
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if(buildingData !== null) return;
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buildingData = category.buildings.find((element: any) => element.id === buildingId);
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});
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if(!buildingData) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: "Invalid building id"
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}), { status: 400 }
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)
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}
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buildingData = buildingData as {id: string, name: string, requirements: { buildings: Array<{}>, research: Array<{}>, resources: Array<DBResource> }, multiplier: number}; // fuck you typescript
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let userPlanet: Planet | null;
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try {
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userPlanet = await getPlanetById(new ObjectId(body.planetId));
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} catch(e) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: "Invalid planet id"
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}), { status: 400 }
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)
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}
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if(!userPlanet) {
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return new Response(
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JSON.stringify({
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code: 404,
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message: "Not Found",
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error: "Planet not found"
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}), { status: 404 }
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)
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}
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// check requirements
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// buildings
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const playerBuildings = userPlanet.buildings;
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buildingData.requirements.buildings.forEach((buildingReq: any) => {
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if(playerBuildings.filter((building) => building.id === buildingReq.id)[0].level < buildingReq.level) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: `${buildingReq.id} level ${buildingReq.level} required, found ${playerBuildings.filter((building) => building.id === buildingReq.id)[0].level}`
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}), { status: 400 }
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)
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}
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});
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// research
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const playerResearch = await getUserResearch(user);
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buildingData.requirements.research.forEach((researchReq: any) => {
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if(playerResearch.filter((research) => research.id === researchReq.id)[0].level < researchReq.level) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: `${researchReq.id} level ${researchReq.level} required, found ${playerResearch.filter((research) => research.id === researchReq.id)[0].level}`
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}), { status: 400 }
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)
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}
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});
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// resources
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const resources = await calculateCurrentAvailableResources(userPlanet._id);
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if(!resources) {
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return new Response(
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JSON.stringify({
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code: 500,
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message: "Internal Server Error",
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error: "Failed to get resources"
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}), { status: 500 }
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)
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}
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const playerCurrentResearch = playerResearch.filter((element: any) => element.id === buildingId)[0];
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const level = playerCurrentResearch ? playerCurrentResearch.level : 0;
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const newResources = structuredClone(resources);
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const missingResources: Array<{}> = [];
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Object.entries(buildingData.requirements.resources).forEach(([key, value]) => {
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const res = resources.filter((element: DBResource) => element.name === value.name)[0];
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const cost = playerCurrentResearch ? value.amount * Math.pow((buildingData as {multiplier: number}).multiplier, level) : value.amount;
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if(res.amount < cost) {
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missingResources.push({
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name: key,
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required: cost,
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available: res.amount
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});
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return;
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}
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else newResources.filter((element: DBResource) => element.name === value.name)[0].amount -= cost;
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});
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if(missingResources.length > 0) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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data: missingResources
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}), { status: 400 }
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)
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}
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await updatePlanetResources(userPlanet._id, newResources);
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await createOrUpgradeBuilding(userPlanet._id, { id: buildingId, level: level + 1 });
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return new Response(
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return new Response(
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JSON.stringify({
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JSON.stringify({
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code: 200,
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code: 200,
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message: "OK",
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message: "OK"
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accessToken: response,
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data: {
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resources,
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building,
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balance
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}
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}), { status: 200 }
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}), { status: 200 }
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)
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)
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}
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}
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@ -1,31 +0,0 @@
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import type { APIRoute } from "astro";
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import { getAccessToken } from "../../../lib/db/accessTokens";
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import validateAccessToken from "../../../lib/utils/validateAccessToken";
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export const GET: APIRoute = async({ request }) => {
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const response = await validateAccessToken(request);
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if(response instanceof Response) return response;
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const buildings = [
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{
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"name": "Iron Mine",
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"level": 1,
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"production": 100
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},
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{
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"name": "Coal Mine",
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"level": 2,
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"production": 150
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}
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];
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return new Response(
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JSON.stringify({
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code: 200,
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message: "OK",
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data: {
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buildings
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}
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})
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);
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}
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