Add requirements section to buildings and research
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@ -4,7 +4,10 @@
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"buildings": [
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{
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"id": "iron-mine",
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"cost": [
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"requirements": {
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"buildings": [],
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"research": [],
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"resources": [
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{
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"name": "iron",
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"amount": 1
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@ -17,13 +20,17 @@
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"name": "coal",
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"amount": 1
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}
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],
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]
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},
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"energy": 11,
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"multiplier": 2
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},
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{
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"id": "gold-mine",
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"cost": [
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"requirements": {
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"buildings": [],
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"research": [],
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"resources": [
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{
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"name": "iron",
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"amount": 1
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@ -36,7 +43,8 @@
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"name": "coal",
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"amount": 1
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}
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],
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]
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},
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"energy": 11,
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"multiplier": 2.5
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}
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@ -46,7 +54,10 @@
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"buildings": [
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{
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"id": "research-lab",
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"cost": [
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"requirements": {
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"buildings": [],
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"research": [],
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"resources": [
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{
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"name": "iron",
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"amount": 1
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@ -59,7 +70,8 @@
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"name": "coal",
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"amount": 1
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}
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],
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]
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},
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"energy": 100,
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"multiplier": 3
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}
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@ -1,61 +1,108 @@
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[
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{
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"id": "basic-engine",
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"levelRequired": 1,
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"requiredResearch": [],
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"cost": {
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 1
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}
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],
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"research": [],
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"resources": {
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"iron": 1000,
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"gold": 500
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}
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},
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"time": 60,
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"multiplier": 2
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}, {
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"id": "advanced-engine",
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"levelRequired": 5,
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"requiredResearch": ["basic-engine"],
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"cost": {
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 5
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}
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],
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"research": [
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{
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"id": "basic-engine",
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"level": 1
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}
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],
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"resources": {
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"iron": 2000,
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"gold": 1000
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}
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},
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"time": 120,
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"multiplier": 3
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}, {
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"id": "combat-utilities",
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"levelRequired": 1,
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"requiredResearch": [],
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"cost": {
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 1
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}
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],
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"research": [],
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"resources": {
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"iron": 1000,
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"gold": 500
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}
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},
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"time": 60,
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"multiplier": 2
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}, {
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"id": "defensive-utilities",
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"levelRequired": 1,
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"requiredResearch": [],
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"cost": {
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 1
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}
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],
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"research": [],
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"resources": {
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"iron": 1000,
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"gold": 500
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}
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},
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"time": 60,
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"multiplier": 2
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}, {
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"id": "oxygen-production",
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"levelRequired": 1,
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"requiredResearch": [],
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"cost": {
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 1
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}
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],
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"research": [],
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"resources": {
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"iron": 1000,
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"gold": 500
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}
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},
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"time": 200,
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"multiplier": 2
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}, {
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"id": "terraforming",
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"levelRequired": 7,
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"requiredResearch": ["oxygen-production"],
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"cost": {
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"iron": 2000,
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"gold": 1000
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"requirements": {
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"buildings": [
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{
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"id": "research-lab",
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"level": 1
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}
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],
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"research": [],
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"resources": {
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"iron": 1000,
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"gold": 500
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}
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},
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"time": 500,
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"multiplier": 3
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@ -23,7 +23,7 @@ export const POST: APIRoute = async({ request }) => {
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const resources = await getUserResources(user._id);
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const buildingId = (await request.json()).building;
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const building = buildings.map(cat => cat.buildings.filter(b => b.id === buildingId))[0][0];
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const balance = calculateAvailableResources(resources, building.cost);
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const balance = calculateAvailableResources(resources, building.requirements.resources);
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return new Response(
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JSON.stringify({
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@ -33,14 +33,42 @@ export const POST: APIRoute = async({ request }) => {
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)
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}
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// check if user has enough resources
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const resources = await getUserResources(user._id);
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// check requirements
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// buildings
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const buildings = user.buildings;
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researchData.requirements.buildings.forEach((buildingReq) => {
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if(buildings.filter((building) => building.id === buildingReq.id)[0].level < buildingReq.level) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: `${buildingReq.id} level ${buildingReq.level} required`
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}), { status: 400 }
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)
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}
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});
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// research
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const playerResearch = await getUserResearch(user);
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researchData.requirements.research.forEach((researchReq) => {
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if(playerResearch.filter((research) => research.id === researchReq.id)[0].level < researchReq.level) {
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return new Response(
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JSON.stringify({
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code: 400,
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message: "Bad Request",
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error: `${researchReq.id} level ${researchReq.level} required`
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}), { status: 400 }
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)
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}
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});
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// resources
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const resources = await getUserResources(user._id);
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const playerCurrentResearch = playerResearch.filter((element: any) => element.id === researchId)[0];
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const level = playerCurrentResearch ? playerCurrentResearch.level : 0;
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const newResources = structuredClone(resources);
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let hasEnoughResources = true;
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Object.entries(researchData.cost).forEach(([key, value]) => {
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Object.entries(researchData.requirements.resources).forEach(([key, value]) => {
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const res = resources.filter((element: DBResource) => element.name === key)[0];
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const cost = playerCurrentResearch ? value * Math.pow(researchData.multiplier, level) : value;
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@ -33,9 +33,13 @@ const langBuildings = await getLocales(locale, 'buildings');
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{buildingsList.map(cat => (
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<div class="building-card">
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<h3>{langBuildings[`Label_${cat.category}`]}</h3>
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{cat.buildings.map(building => (
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<div>{langBuildings[`Label_${building.id}`]} - {langResources['Label_iron']}: {building.cost['iron']}, {langResources['Label_gold']}: {building.cost['gold']}, {langResources['Label_coal']}: {building.cost['coal']} | <a id={`build_${building.id}`} href="#" class="a-button">{langGame['Link_build']}</a></div>
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{cat.buildings.map(building => ( <>
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<h4>{langBuildings[`Label_${building.id}`]}</h4>
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{building.requirements.resources.map(res => (
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<div>{langResources[`Label_${res.name}`]}: {res.amount}</div>
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))}
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<a id={`build_${building.id}`} href="#" class="a-button">{langGame['Link_build']}</a>
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</>))}
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</div>
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))}
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</Layout>
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@ -7,7 +7,7 @@ import { getUserByAccessToken } from '../../lib/db/users';
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import { getHighestWeightedLanguage, getLocales } from '../../lib/lang/langDriver';
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import ResourceBar from '../../components/ResourceBar.astro';
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type ResearchDetail = { id: string, level: number, requiredResearch: string[], cost: { [key: string]: number } };
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type ResearchDetail = { id: string, level: number, requiredResearch: { id: string, level: number}[], cost: { [key: string]: number } };
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const researchList = (await import('../../lib/data/research.json')).default;
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@ -31,11 +31,11 @@ researchList.forEach(element => {
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const tempResDetails: ResearchDetail = {
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id: element.id,
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level: userLevel,
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requiredResearch: element.requiredResearch,
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requiredResearch: element.requirements.research,
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cost: {}
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}
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Object.entries(element.cost).forEach(([key, value]) => {
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Object.entries(element.requirements.resources).forEach(([key, value]) => {
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tempResDetails.cost[key] = value * Math.pow(element.multiplier, userLevel);
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});
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researchDetails.push(tempResDetails);
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@ -60,7 +60,7 @@ researchList.forEach(element => {
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<div>{langResearch['Label_required']}:</div>
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{research.requiredResearch.length !== 0 ? research.requiredResearch.map(req => (
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<div>
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{langResearch[`Label_${req}`].name}
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{langResearch[`Label_${req.id}`].name} - {req.level}
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</div>
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)) : langResearch['Label_none']}
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</div>
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