AstroCol/src/lib/classes/Defense.ts

84 lines
3.7 KiB
TypeScript

import DBDefenses from "../../types/db/DBDefenses";
import DefenseManager from "./managers/abstract/DefenseManager";
import SystemManager from "./managers/SystemManager";
export default class Defense {
manager: DefenseManager;
data: DBDefenses;
amount: number;
constructor(manager: DefenseManager, data: DBDefenses, amount: number) {
this.manager = manager;
this.data = data;
this.amount = amount;
}
async checkRequiredResources(): Promise<boolean> {
const resources = await this.manager.manager.resources.calculateCurrentAvailableResources();
const requirements = this.data.requirements.resources;
let canBuild = true;
for(let res of requirements) {
const resource = resources.find(r => r.id === res.id);
if(!resource) return false;
if(resource.amount < (res.amount * this.amount)) {
canBuild = false;
break;
}
}
return canBuild;
}
async checkRequirements(): Promise<{ canBuild: boolean, error: string }> {
if(!(this.manager.manager instanceof SystemManager)) {
const playerBuildings = this.manager.manager.buildings.buildings;
let playerBuildingsCanBuild = { canBuild: true, missing: "" };
this.data.requirements.buildings.forEach((buildingReq: any) => {
if((playerBuildings.filter((building) => building.data.id === buildingReq.id)[0]?.level ?? 0) < buildingReq.level) {
playerBuildingsCanBuild = { canBuild: false, missing: `${buildingReq.id} level ${buildingReq.level} required, found ${playerBuildings.filter((building) => building.data.id === buildingReq.id)[0]?.level ?? 0}` };
return;
}
});
if(!playerBuildingsCanBuild.canBuild) return {
canBuild: false,
error: playerBuildingsCanBuild.missing
}
} /*else { //TODO: check for structures requirements
const structures = this.manager.manager.structures.structures;
let playerStructuresCanBuild = { canBuild: true, missing: "" };
this.data.requirements.structures.forEach((buildingReq: any) => {
if((structures.filter((building) => building.data.id === buildingReq.id)[0]?.level ?? 0) < buildingReq.level) {
playerStructuresCanBuild = { canBuild: false, missing: `${buildingReq.id} level ${buildingReq.level} required, found ${structures.filter((structure) => structure.data.id === buildingReq.id)[0]?.level ?? 0}` };
return;
}
});
if(!playerStructuresCanBuild.canBuild) return {
canBuild: false,
error: playerStructuresCanBuild.missing
}
}*/
// research
const playerResearch = this.manager.manager instanceof SystemManager ? this.manager.manager.data.ownedBy.research : this.manager.manager.system.data.ownedBy.research;
let playerResearchCanBuild = { canBuild: true, missing: "" };
for(const researchReq of this.data.requirements.research) {
if(playerResearch.research.find((research) => research.id === researchReq.id)?.level ?? 0 < researchReq.level) {
playerResearchCanBuild = { canBuild: false, missing: `${researchReq.id} level ${researchReq.level} required, found ${playerResearch.research.find((research) => research.id === researchReq.id)?.level ?? 0}` };
}
};
if(!playerResearchCanBuild.canBuild) return {
canBuild: false,
error: playerResearchCanBuild.missing
}
return {
canBuild: true,
error: ""
}
}
}