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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31105.61
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BST", "BST\BST.vcxproj", "{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Debug|x64.ActiveCfg = Debug|x64
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Debug|x64.Build.0 = Debug|x64
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Debug|x86.ActiveCfg = Debug|Win32
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Debug|x86.Build.0 = Debug|Win32
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Release|x64.ActiveCfg = Release|x64
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Release|x64.Build.0 = Release|x64
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Release|x86.ActiveCfg = Release|Win32
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{BE026CE1-51B4-49E7-82A7-B84B9849E3A2}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E9400436-F9FC-425A-98F3-10BFDFEDECE1}
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EndGlobalSection
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EndGlobal
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#include <iostream>
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#include "BST.h"
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using namespace std;
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BST::BST():root(NULL) {}
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BST::BST(int tab[], int size) {
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for (int i = 0; i < size; i++)
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insert(root, tab[i]);
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}
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bool BST::insert(BSTNode*& node, int wartosc) {
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if (node == NULL) { // tworzymy i dołączamy węzeł
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node = new BSTNode;
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node->data = wartosc;
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node->left = NULL;
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node->right = NULL;
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return true;
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}
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else
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if (wartosc < node->data) return insert(node->left, wartosc); // rekurencyjne wywolanie
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else
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if (wartosc > node->data) return insert(node->right, wartosc); // rekurencyjne wywolanie
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// uwaga: liczby powtarzające się nie są dodawane do drzewa
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return false;
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}
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//BSTNode* BST::search(int key) {}
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//BSTNode* BST::search(BSTNode* node, int key) {}
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//int BST::minKey() {}
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//int BST::minKey(BSTNode* node) {}
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//int BST::maxKey() {}
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//void BST::inorder(BSTNode* x) {}
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//void BST::preorder(BSTNode* x) {}
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//void BST::postorder(BSTNode* x) {}
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void BST::print(BSTNode* x){
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if (!x->left && !x->right) return;
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cout << x->data << " : lewy-> ";
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if (x->left) cout << x->left->data;
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else cout << "NULL";
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cout << ", prawy-> ";
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if (x->right) cout << x->right->data;
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else cout << "NULL";
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cout << endl;
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if (x->left) print(x->left);
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if (x->right) print(x->right);
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}
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void BST::remove(BSTNode* x) {
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if (!x) return;
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remove(x->left);
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remove(x->right);
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cout << "usuwam " << x->data << endl;
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delete x;
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}
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#pragma once
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class BSTNode {
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public:
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int data;
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BSTNode* left, * right;
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};
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class BST
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{
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public:
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BSTNode* root; // korzeń drzewa
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BST();
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BST(int T[], int size); //tworzy drzewo na podstawie tablicy
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~BST() { remove(root); }; //usuwa drzewo, zwalnia pamięć
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bool insert(BSTNode*& node, int wartosc); //zwraca true - wezęł dodany, false-węzeł już jest
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void remove(BSTNode* x); //usuwa poddrzewa o korzeniu w x
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BSTNode* search(int key); //zwraca wsk. na węzeł zawierający klucz key lub
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//NULL, jeśli drzewo BST nie posiada takiego węzła.
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int maxKey();
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int minKey();
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BSTNode* search(BSTNode* node, int key);
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int minKey(BSTNode*);
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void inorder(BSTNode* x);
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void preorder(BSTNode* x);
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void postorder(BSTNode* x);
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void print(BSTNode* );
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};
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{be026ce1-51b4-49e7-82a7-b84b9849e3a2}</ProjectGuid>
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<RootNamespace>BST</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="BST.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BST.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Pliki źródłowe">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Pliki nagłówkowe">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Pliki zasobów">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BST.cpp">
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<Filter>Pliki źródłowe</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>Pliki źródłowe</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BST.h">
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<Filter>Pliki nagłówkowe</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup />
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</Project>
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@ -0,0 +1,14 @@
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#include <iostream>
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#include "BST.h"
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using namespace std;
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int main()
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||||
{
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int dane[]{ 8, 3, 6, 1, 7, 10, 0, 2, 11, 4, 9 }; //{ 10,6,15,1,8,12,16,0,2,7,9 };
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BST drzewo(dane, size(dane));
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drzewo.print(drzewo.root);
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cout << endl;
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return 0;
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}
|
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